A New Dawn – DayZ Epoch 1.0.6 Server Changelog/ Rules

Main Forums Network News A New Dawn – DayZ Epoch 1.0.6 Server Changelog/ Rules

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This topic contains 0 replies, has 1 voice, and was last updated by  sentinel618 11 months, 3 weeks ago.

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    sentinel618
    Keymaster

    Server Rules:

    Airfields (Balota/ North East & North West) and Major Cities (Berezino/ Chernogorsk/ Elektrozavodsk) are ‘Free-For-All areas, where Fair Play does NOT apply.
    Vehicles left inside SafeZones will be unlocked and distributed throughout the map

    Fair Play Rules:

    No ‘Camping’ Safe Zones
    No ‘Kill-On-Sight’ outside of Free-For-All areas
    No base building within 300m of SafeZones

    Server Changelog:

    Enabled:

    Advanced Trading (now standard with 1.0.6)
    Deploy-able Objects/ Vehicles (subject to materials and possession of Toolbox)
    Dynamic spawning of boats disabled (Can still be purchased from Trader)
    Epoch Mission System installed
    Re-Arm/ Refuel/ Repair at Gas Stations
    Safe Zones (Trader cities but not all Traders)
    ‘Survivor’ Loadouts

    In Progress:

    Roaming AI
    Selectable Spawn locations
    Single Currency

    Known Bugs:

    *Some* mission vehicles explode, sometimes immediately, other times after a delay, if you try to drive them

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